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Open Mod简介

Open Mod
Open Mod
Open Mod
4.2 评分
类型: 射击
中文支持:
发售时间: 2023-06-26
游戏介绍:Open Mod is a free-to-play, tactical, extreme hardcore first person shooter with immersive aspects that may not have been seen before. Our goal is to grow slowly and steadily and become relevant in the FPS scene. The gameplay should be on point. This game is addressed to players that like tactical, extreme-hardcore, round-based no-respawning competitive game modes and want to get immersed fully into the battle. However, we've recently added casual PvP game modes such as Domination but made it in our own way, using the tablet to hack objectives, TDM and DM along with a PvE Zombie Wave survival game mode so that our players can have fun on various levels, not only competitive. Core features of the game: - There is no in-game HUD, we've moved everything except the crosshair to a tablet that is a core element of the game. The tablet will be used to check the minimap, text chat, see equipped loadout, see objectives etc. There is much to say about it but to save you the reading of a lot of words you can simply check THIS short video which shows an overview of the tablet. - There is proximity voice chat and an animated radio voice chat that players can use to communicate. But with caution as the enemy could hear you talking if you are in their range. So when the player is in enemy area they can use the Left hand animations to communicate or the text chat from the tablet. Those mentioned features of the gameplay have been showed in Ep2 of Open Mod Showcase longer video which can be found HERE - There is no scoreboard or killfeed during the round, only at the end of a round and at the end of the game. This should cause the players to get immersed into the game and communicate via radio when they took somebody down. There is also no hitmarker on HUD or hitmarker sound so you wont really know if you hit the opponent - In the past month we've been reworking our mag system from the ground, the player can carry only 4 mags per weapon, we've added a mag check system and animations and a reload type that keeps the mag so you can use it later, that takes slightly more time to perform. To save you the reading of a lot of words you can simply check THIS short video out, which shows you an analysis of how the new mag system, mag check and reload keep mag works. - There is a decent weapon customization system as well as some cursed attachment setups available for you to play with. To check our Weapon customizaion showcase video click HERE. Some more attachments and skins have been added since this video, you would have to play the game and see them for yourself. The GUI in this video is also obsolete. For a more recent view of the customize menu you should watch episode 3 of Open Mod Devlog HERE - There are quite a few first person experience customizing options, such as the custom weapon positioning, custom and independent fields of views, dual render and non dual render scopes or ability to pick from a variety of weapon animations, such as reloads/draw. There are not too many weapons that have more than one reload/draw animation currently, but some do, such as the AKM, Scar or the pistols. There is a glimpse of how all the features mentioned at this bullet work and look in the Ep2 of Open Mod Devlog HERE, somewhere around the middle of it. - There is a smart watch that will show the round timer, health points and armor points. Those will be also displayed on the tablet but to avoid having to draw it to check your health and armor you could simply have them in front of you all the time. Or, if you dont because you have a grip that keeps the hand with the watch downer and it wont be in front of you, you can use the Free looking to look at it, or adjust the weapon positioning or the fields of view in order to have it in view. This aspect has also been showed somewhere around the begining in THIS short video. - Our controller is written from the ground with a lot of features in mind, such as a realistic leaning, sliding, left hand anims, left handed mode, free looking, head nodding (head moves in the direction you are free looking), 4 vaulting mechanic types and more. It is also a full body controller meaning that if you are as crazy as us and not feel good if there are no legs, then this is for you! - There is a point budget inventory system that balances the loadouts so that players manage their points how they want, depending on their preference. This system is similar to Insurgency Sandstorm's and is designed to prevent fully maxed out loadouts. - All weapons and attachments from the game are unlocked from the start, there is no pay to win scheme, absolutely everything will be unlocked, the only thing that gets in the way is the point budget system mentioned in the above bullet. There will, however, be weapon skins and attachment skins that will be paid. Player model skins will always have their color scheme (dark swat-ish blue for military and dark red-ish for terrorist team) so nobody can say that we will sell camouflage skins for player models. There will also be paid animations. Basically some cosmetic items will have a price in our stores to help us sustain the game. (Oh, BTW, if you thought the animations might give an advantage, it is false, because all the animations e.g. reload empty of a specific weapon will have the same amount of time for all the animations) - We've recently implemented the attachment skin system which allows the players to equip a different skin for any part of the weapon or match the attachment skin with the gun skin. This new system is presented in our latest devlog video from our youtube channel HERE, please check it out to see more. - There are 3 competitive PvP game modes available at this time which are Heist, Elimination and Demolition, 3 casual PvP game modes which are Domination, TDM and DM and a casual PvE zombie wave survival game mode. The main focus is on the Defusal (Demolition) game mode, since it's a 'standard' competitive esport game mode and we, among other objectives, want to become an esport. But our approach to it is rather harder than traditional Defusal game modes, the player has to enter a planting/defusing code manually using the numpad keys after memorizing it during the round. This, combined with the above mentioned aspects of our gameplay, we believe those aspects make for a unique immersive fps tactical experience that has a real chance of becoming something. We recomment watching the entire ep3 devlog to see details about the defusal game mode, domination and the zombie wave survival game mode. Link to it HERE However, the essence of Open Mod lies in the concept of community - we are close to our community, listening to feedback and encouraging people to express their preferences and getting involved in any matter regarding the development of the game, as well as integrating user-made content in the game such as skins, charms, animations or even custom maps. The community functions on our Discord server Open Mod Republic; make sure you check it out to stay updated on things we have done, features that we are currently working on and plans for the future.