2048是一款非常简单易上手的游戏,并且老少皆宜,主要就是通过简单的数字相加消除,逐渐通过,最近,小编发现玩这款游戏已经不能满足部分朋友的需求了,他们还想自己制作这款游戏,小编满足你们的需求,给大家奉上2048游戏代码。
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一、 实现方案
本游戏采用Java语言编写,使用Eclipse编译器, jdk1.7.0_51编译环境。
游戏的UI主要运用Java图形界面编程(AWT),实现窗口化可视化的界面。
游戏的后台通过监听键盘方向键来移动数字方块,运用随机数的思想随机产生一个2或4的随机数,显示在随机方块中,运用二维数组存储、遍历查找等思想,在每次移动前循环查找二维数组相邻的移动方向的行或列可以合并与否,如果没有可以合并的数字方块同时又没有空余的空间产生新的数字则游戏宣告结束,同时,当检测到合并的结果中出现2048,也宣告游戏结束。
游戏设计了非常简单的交互逻辑,为了增加游戏的用户体验,后期加入了操作音效(音效文件提取自百度移动应用商店——2048),在移动和合并方块时播放不同声音。
2048游戏代码
二、设计思路
下面我会把实现这个游戏的思路以及相应的解决办法进行了总结,并提供自己的代码和详细注释。
1.设计目标
(1)界面显示
////////////////
/ 2 2 2 8/
/ /
/ 2 /
/ /
/////////////////
(2)游戏操作
r ---> 开始游戏
q ---> 结束游戏
2 ----> 下移
4 ----> 左移
6 ----> 右移
8 ----> 上移
任意键 -> 重新开始
(3)游戏规则
按r键开始游戏,然后进行游戏,可以输入任意方向键进行操作;进行相应的平移操作,当两个相同的数字"相撞"则将它们两个数字合成一个是它们和的数字,当两个数字不同"相撞"则不进行合成;当所有格子满了并且无法进行移动的时则判断为输,当数字有一个出现2048的字样则判断为赢。
2.创新点
(1)可以改变游戏的胜利值(2048可以修改为1024等等)
(2)任何时刻都可以按住r重新开始游戏
(3)代码用一维数组代替二维数组,减少了遍历数组的时间复杂度
(4)操作方向的时候不需要输入回车,使用户得到更舒适的体验
(5)界面的刷新流畅
(6)屏蔽其他按键
3.对未来的展望
(1)修改成为图形界面并增加一些动画特效
(2)优化代码
4.重难点剖析
(1)如何利用2 4 6 8进行方向控制?
答:可以利用switch...case语句,当输入字符为2时调用下移函数,当输入字符为4时则调用左移函数等
(2)如何不输入回车就可以输入字符?
答:可以通过getch(),输入字符并且不用输入回车即可达到效果
(3)为什么地图数组用一维数组代替二维数组
答:由于每一帧画面都会要遍历该数组,使用一维数组可以方便的用一个循环就可以遍历数组
(4)怎么判断输
答:当数组中全部都被占用,并且每个数字的上下左右都没有与它相同的数字即为输
(5)怎么判断赢
答:遍历数组出现2048即为赢
(6)移动时内部数据怎么变化
答:由于上下左右比较类似,我就以左移做详细介绍,其他的可以类推。
2048游戏代码
三、C语言实现2048游戏的具体代码
代码:
#include#include
#include
#include
#include
#define x0 26
#define y0 1
HANDLE hOutput=GetStdHandle(STD_OUTPUT_HANDLE);
/*显示声明*/
void p(int*a,int i,int x,int y);
/*部分刷新声明*/
void shua(void);
/*胜利画面测试函数声明*/
int test(void);
/*字体空格声明*/
void kg(int*a);
/*画长条函数的声明*/
void ct(int x,int y,int l,int k,int c);
/*标题字幕2048*/
void p2048(int x,int y);
/*单个颜色返回值声明*/
int col(int*a);
/*移动光标*/
void gotoxy(int x,int y)
{
COORD coordScreen={0,0};
coordScreen.X=x;
coordScreen.Y=y;
SetConsoleCursorPosition(hOutput,coordScreen);
}
/*字体颜色*/
void textcolor(int color)
{
SetConsoleTextAttribute(hOutput,color);
}
/*显示函数*/
void prin(int*a,int*score,int*scoremax)
{
int i;
for (i = 0; i
{
p(a,i,x0,y0);
}
printf("\n\n score=%d MAXscore=%d \n", *score, *scoremax);
}
/* 产生随机数 */
int shu(void)
{
int s = 0;
s = 1 + (int)(12.0 * rand() / (RAND_MAX + 1.0));
if (s == 12)
return 4;
else
return 2;
}
/* 决定位置 */
int rands(void)
{
return (int)(16.0 * rand() / (RAND_MAX + 1.0));
}
/* 主函数*/
int main(void)
{
int flag = 0, c = 0, pd = 1, n = 0, i = 0, m = 0, j =
0, sj, sj1, sj2, a[16] = { 0 }, b[16] ={0}, x = 0, score = 0, t = 0, jx = 0, scoremax = 0,ks=1,yx=0;
char sr,an;
//开始画面
p2048(17,1);
textcolor(255);
gotoxy(35,15);
for(;;)
{
an=getch();
switch(an)
{
case 72:
if(ks==1)
ks=0;
else
ks=1;
break;
case 80:
if(ks==1)
ks=0;
else
ks=1;
break;
case '\r':
yx=1;
break;
default:
break;
}
if(ks==1)
gotoxy(35,15);
else
gotoxy(34,18);
if(ks==1&&yx==1)
break;
else if(ks==0&&yx==1)
{
textcolor(240);
gotoxy(0,0);
for(i=0;i
{
printf(" ");
}
gotoxy(0,0);
ct(12,5,58,10,223);
gotoxy(13,6);
printf(" 2048游戏说明");
gotoxy(13,8);
printf(" 通过按数字键移动数字,合并相同的数字来的取得更大的数。");
gotoxy(13,9);
printf(" 得到2048时游戏即胜利,当然您也可以选择继续挑战。");
gotoxy(13,11);
printf(" 按键操作:");
gotoxy(13,13);
printf(" 上:↑ 下:↓ 左:← 右:→ 重新开始:r 退出游戏:e");
textcolor(240);
printf("\n\n\n\n\n I know ");
getch();
p2048(17,1);
textcolor(255);
gotoxy(34,18);
}
yx=0;
}
//隐藏光标
HANDLE hOut=GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO cci;
GetConsoleCursorInfo(hOut,&cci);
cci.bVisible=FALSE;
SetConsoleCursorInfo(hOut,&cci);
//刷新画面
textcolor(240);
gotoxy(0,0);
for(i=0;i
{
printf(" ");
}
gotoxy(0,0);
/*设置时间种子*/
srand((int)time(0));
/* 设置初始值 */
sj = rands();
sj1 = rands();
sj2 = rands();
for (;;)
{
if (sj == sj1 || sj == sj2 || sj1 == sj2)
{
sj1 = rands();
sj2 = rands();
}
else
break;
}
a[sj] = shu();
a[sj1] = shu();
a[sj2] = shu();
/*显示*/
prin(a,&score,&scoremax);
for (;;)
{
/* 无回显输入 */
sr = getch();
/* scanf("%d",&n); *//* 记录之前的位置,将用以比较移动是否有效 */
for (j = 0; j
b[j] = a[j];
switch (sr)
{
/* 向上移动 */
case 72:
/* 全部移到上边 */
for (j = 0; j
{
for (c = 0; c
{
if (a[j] == 0)
{
a[j] = a[j + 4];
a[j + 4] = 0;
}
if (a[j + 4] == 0)
{
a[j + 4] = a[j + 8];
a[j + 8] = 0;
}
if (a[j + 8] == 0)
{
a[j + 8] = a[j + 12];
a[j + 12] = 0;
}
}
/* 移到上面后的合并操作 */
if (a[j] == a[j + 4])
{
a[j] = a[j] * 2;
score = score + a[j];
a[j + 4] = a[j + 8];
a[j + 8] = a[j + 12];
a[j + 12] = 0;
if (a[j + 4] == a[j + 8])
{
a[j + 4] = 2 * a[j + 4];
score = score + a[j + 4];
a[j + 8] = 0;
}
}
else if (a[j + 4] == a[j + 8])
{
a[j + 4] = 2 * a[j + 4];
score = score + a[j + 4];
a[j + 8] = a[j + 12];
a[j + 12] = 0;
}
else if (a[j + 8] == a[j + 12])
{
a[j + 8] = 2 * a[j + 8];
score = score + a[j + 8];
a[j + 12] = 0;
}
else;
}
break;
/* 向下移动 */
case 80:
/* 全部移动到下面 */
for (j = 12; j
{
for (c = 0; c
{
if (a[j] == 0)
{
a[j] = a[j - 4];
a[j - 4] = 0;
}
if (a[j - 4] == 0)
{
a[j - 4] = a[j - 8];
a[j - 8] = 0;
}
if (a[j - 8] == 0)
{
a[j - 8] = a[j - 12];
a[j - 12] = 0;
}
}
/* 移到下面后的合并操作 */
if (a[j] == a[j - 4])
{
a[j] = a[j] * 2;
score = score + a[j];
a[j - 4] = a[j - 8];
a[j - 8] = a[j - 12];
a[j - 12] = 0;
if (a[j - 4] == a[j - 8])
{
a[j - 4] = 2 * a[j - 4];
score = score + a[j - 4];
a[j - 8] = 0;
}
}
else if (a[j - 4] == a[j - 8])
{
a[j - 4] = 2 * a[j - 4];
score = score + a[j - 4];
a[j - 8] = a[j - 12];
a[j - 12] = 0;
}
else if (a[j - 8] == a[j - 12])
{
a[j - 8] = 2 * a[j - 8];
score = score + a[j - 8];
a[j - 12] = 0;
}
else;
}
break;
/* 向左移动 */
case 75:
/* 全部移动到左面 */
for (j = 0; j
{
for (c = 0; c
{
if (a[j] == 0)
{
a[j] = a[j + 1];
a[j + 1] = 0;
}
if (a[j + 1] == 0)
{
a[j + 1] = a[j + 2];
a[j + 2] = 0;
}
if (a[j + 2] == 0)
{
a[j + 2] = a[j + 3];
a[j + 3] = 0;
}
}
/* 移到左面后的合并操作 */
if (a[j] == a[j + 1])
{
a[j] = a[j] * 2;
score = score + a[j];
a[j + 1] = a[j + 2];
a[j + 2] = a[j + 3];
a[j + 3] = 0;
if (a[j + 1] == a[j + 2])
{
a[j + 1] = 2 * a[j + 1];
score = score + a[j + 1];
a[j + 2] = 0;
}
}
else if (a[j + 1] == a[j + 2])
{
a[j + 1] = 2 * a[j + 1];
score = score + a[j + 1];
a[j + 2] = a[j + 3];
a[j + 3] = 0;
}
else if (a[j + 2] == a[j + 3])
{
a[j + 2] = 2 * a[j + 2];
score = score + a[j + 2];
a[j + 3] = 0;
}
else;
}
break;
/* 向右移动 */
case 77:
/* 全部移动到右面 */
for (j = 3; j
{
for (c = 0; c
{
if (a[j] == 0)
{
a[j] = a[j - 1];
a[j - 1] = 0;
}
if (a[j - 1] == 0)
{
a[j - 1] = a[j - 2];
a[j - 2] = 0;
}
if (a[j - 2] == 0)
{
a[j - 2] = a[j - 3];
a[j - 3] = 0;
}
}
/* 移到右面后的合并操作 */
if (a[j] == a[j - 1])
{
a[j] = a[j] * 2;
score = score + a[j];
a[j - 1] = a[j - 2];
a[j - 2] = a[j - 3];
a[j - 3] = 0;
if (a[j - 1] == a[j - 2])
{
a[j - 1] = 2 * a[j - 1];
score = score + a[j - 1];
a[j - 2] = 0;
}
}
else if (a[j - 1] == a[j - 2])
{
a[j - 1] = 2 * a[j - 1];
score = score + a[j - 1];
a[j - 2] = a[j - 3];
a[j - 3] = 0;
}
else if (a[j - 2] == a[j - 3])
{
a[j - 2] = 2 * a[j - 2];
score = score + a[j - 2];
a[j - 3] = 0;
}
else;
}
break;
/* 重新开始 */
case 'r':
for (j = 0; j
a[j] = 0;
sj1 = rands();
sj2 = rands();
for (;;)
{
if (sj1 == sj2)
{
sj1 = rands();
sj2 = rands();
}
else
break;
}
a[sj1] = shu();
a[sj2] = shu();
flag = 0;
score = 0;
jx = 0;
break;
/* 退出 */
case 'e':
shua();
ct(32,19,15,3,207);
printf(" 游戏已退出!");
textcolor(255);
gotoxy(0,0);
getch();
return 0;
break;
/* 其他情况(刷新) */
default:
;
break;
}
/*windows下的系统清屏函数*/
//system ("cls");
/* 判断最高分 */
if (score > scoremax)
scoremax = score;
/* 判断是否胜利(是否含有2048) */
for (j = 0; j
{
if (a[j] == 2048 && jx == 0)
{
/* 胜利时输出游戏结果 */
/*显示*/
prin(a,&score,&scoremax);
shua();
ct(20,19,15,3,207);
printf(" 游戏胜利!");
textcolor(159);
gotoxy(38,19);
printf(" Continue ");
textcolor(239);
gotoxy(49,20);
printf(" Restart ");
textcolor(175);
gotoxy(49,21);
printf(" Exit ");
t=2;
an=75;
yx=0;
for(;;)
{
an=getch();
switch(an)
{
case 72:
if(t==2)
{
t=3;
textcolor(240);
gotoxy(36,21);
printf(" ");
textcolor(175);
gotoxy(38,21);
printf(" Exit ");
textcolor(240);
gotoxy(36,19);
printf(" ");
textcolor(159);
gotoxy(47,19);
printf(" Continue ");
textcolor(240);
gotoxy(36,20);
printf(" ");
textcolor(239);
gotoxy(49,20);
printf(" Restart ");
}
else if(t==1)
{
t=2;
textcolor(240);
gotoxy(36,19);
printf(" ");
textcolor(159);
gotoxy(38,19);
printf(" Continue ");
textcolor(240);
gotoxy(36,20);
printf(" ");
textcolor(239);
gotoxy(47,20);
printf(" Restart ");
textcolor(240);
gotoxy(36,21);
printf(" ");
textcolor(175);
gotoxy(49,21);
printf(" Exit ");
}
else
{
t=1;
textcolor(240);
gotoxy(36,20);
printf(" ");
textcolor(239);
gotoxy(38,20);
printf(" Restart ");
textcolor(240);
gotoxy(36,21);
printf(" ");
textcolor(175);
gotoxy(47,21);
printf(" Exit ");
textcolor(240);
gotoxy(36,19);
printf(" ");
textcolor(159);
gotoxy(49,19);
printf(" Continue ");
}
break;
case 80:
if(t==2)
{
t=1;
textcolor(240);
gotoxy(36,20);
printf(" ");
textcolor(239);
gotoxy(38,20);
printf(" Restart ");
textcolor(240);
gotoxy(36,19);
printf(" ");
textcolor(159);
gotoxy(47,19);
printf(" Continue ");
textcolor(240);
gotoxy(36,21);
printf(" ");
textcolor(175);
gotoxy(49,21);
printf(" Exit ");
}
else if(t==1)
{
t=3;
textcolor(240);
gotoxy(36,21);
printf(" ");
textcolor(175);
gotoxy(38,21);
printf(" Exit ");
textcolor(240);
gotoxy(36,20);
printf(" ");
textcolor(239);
gotoxy(47,20);
printf(" Restart ");
textcolor(240);
gotoxy(36,19);
printf(" ");
textcolor(159);
gotoxy(49,19);
printf(" Continue ");
}
else
{
t=2;
textcolor(240);
gotoxy(36,19);
printf(" ");
textcolor(159);
gotoxy(38,19);
printf(" Continue ");
textcolor(240);
gotoxy(36,21);
printf(" ");
textcolor(175);
gotoxy(47,21);
printf(" Exit ");
textcolor(240);
gotoxy(36,20);
printf(" ");
textcolor(239);
gotoxy(49,20);
printf(" Restart ");
}
break;
case '\r':
yx=1;
break;
}
if(yx==1)
{
yx=0;
break;
}
}
shua();
textcolor(255);
gotoxy(0,0);
/* 重新开始游戏 */
if (t == 1)
{
shua();
pd = 1;
x = 0;
for (j = 0; j
a[j] = 0;
sj1 = rands();
sj2 = rands();
for (;;)
{
if (sj1 == sj2)
{
sj1 = rands();
sj2 = rands();
}
else
break;
}
a[sj1] = shu();
a[sj2] = shu();
for (j = 0; j
b[j] = a[j];
flag = 0;
score = 0;
break;
}
/* 继续游戏 */
else if (t == 2)
{
jx = 1;
shua();
}
else
{
shua();
ct(32,19,15,3,207);
printf(" 游戏已退出!");
textcolor(255);
gotoxy(0,0);
getch();
return 0;
}
}
}
/* 决定是否产生新的数及其位置以及游戏是否失败 */
/* flag,pd,x赋初值 */
flag = 0;
pd = 1;
x = 0;
/* 判断移动后是否有空位:pd=0为有空位,pd=1为无空位 */
for (j = 0; j
{
if (a[j] == 0)
pd = 0;
}
/* 移动是否有效:x=1有效,x=0无效 */
for (j = 0; j
{
if (a[j] != b[j])
{
x = 1;
break;
}
}
/* 移动有效时且有空位时产生新数 */
if (pd == 0 && x == 1)
{
for (;;)
{
sj = rands();
if (a[sj] == 0)
{
a[sj] = shu();
break;
}
else;
}
}
/* 游戏是否失败的判定 */
/* 移动后无空位 */
else if (pd != 0)
{
/* 判断是否还有可合并的项 */
for (j = 0; j
{
if (j != 3 && j != 7 && j != 11 && j != 15 && a[j] == a[j + 1])
{
flag = flag + 1;
}
if (j != 12 && j != 13 && j != 14 && j != 15
&& a[j] == a[j + 4])
{
flag = flag + 1;
}
if (j != 0 && j != 4 && j != 8 && j != 12 && a[j] == a[j - 1])
{
flag = flag + 1;
}
if (j != 0 && j != 1 && j != 2 && j != 3 && a[j] == a[j - 4])
{
flag = flag + 1;
}
}
/* 无空位且没有可合并的项时游戏失败 */
if (flag == 0)
{
/* 失败时输出游戏结果 */
/*显示*/
prin(a,&score,&scoremax);
shua();
ct(20,19,15,3,271);
printf(" 游戏结束!");
textcolor(240);
gotoxy(38,19);
printf("Whether continue the game ?");
gotoxy(44,21);
printf("@Yes No");
gotoxy(44,21);
t=1;
an=75;
yx=0;
for(;;)
{
an=getch();
switch(an)
{
case 75:
if(t==1)
{
t=0;
gotoxy(53,21);
printf("@");
gotoxy(44,21);
printf(" ");
}
else
{
t=1;
gotoxy(44,21);
printf("@");
gotoxy(53,21);
printf(" ");
}
break;
case 77:
if(t==1)
{
t=0;
gotoxy(53,21);
printf("@");
gotoxy(44,21);
printf(" ");
}
else
{
t=1;
gotoxy(44,21);
printf("@");
gotoxy(53,21);
printf(" ");
}
break;
case '\r':
yx=1;
break;
}
if(yx==1)
{
yx=0;
break;
}
}
shua();
textcolor(255);
gotoxy(0,0);
if (t == 1)
{
for (j = 0; j
a[j] = 0;
sj=rands();
sj1 = rands();
sj2 = rands();
for (;;)
{
if (sj1 ==sj2||sj1==sj||sj2==sj)
{
sj1 = rands();
sj2 = rands();
}
else
break;
}
a[sj]=shu();
a[sj1] = shu();
a[sj2] = shu();
score = 0;
jx = 0;
}
else
{
shua();
ct(32,19,15,3,207);
printf(" 游戏已退出!");
textcolor(255);
gotoxy(0,0);
getch();
return 0;
}
}
}
else;
/* 显示结果 */
prin(a,&score,&scoremax);
}
return 0;
}
/*显示函数*/
void p(int*a,int i,int x,int y)
{
int x1=x,y1=y;
textcolor(col(a+i));
x1=x+(i%4)*7;
y1=y+(i/4)*4;
gotoxy(x1,y1);
printf(" ");
gotoxy(x1,y1+1);
kg(a+i);
gotoxy(x1,y1+2);
printf(" ");
textcolor(240);
}
/*字体空格声明*/
void kg(int*a)
{
if(*a==0)
printf(" ",*a);
else if(*a
printf(" %d ",*a);
else if(*a
printf(" %d ",*a);
else if(*a
printf(" %d ",*a);
else if(*a
printf("%d ",*a);
else
printf("%d",*a);
}
/*单个颜色返回值*/
int col(int*a)
{
int co=127;
if(*(a)==0)
co=127;
else if(*(a)==2)
co=143;
else if(*(a)==4)
co=191;
else if(*(a)==8)
co=175;
else if(*(a)==16)
co=239;
else if(*(a)==32)
co=223;
else if(*(a)==64)
co=207;
else if(*(a)==128)
co=95;
else if(*(a)==256)
co=159;
else if(*(a)==512)
co=63;
else if(*(a)==1024)
co=111;
else if(*(a)==2048)
co=79;
else if(*(a)==4096)
co=287;
else
co=271;
return co;
}
/*标题字幕2048*/
void p2048(int x,int y)
{
int i;
textcolor(240);
gotoxy(0,0);
for(i=0;i
{
printf(" ");
}
//2
textcolor(207);
gotoxy(x,y);
printf(" ");
gotoxy(x,y+1);
printf(" ");
gotoxy(x+7,y+2);
printf(" ");
gotoxy(x+7,y+3);
printf(" ");
gotoxy(x,y+4);
printf(" ");
gotoxy(x,y+5);
printf(" ");
gotoxy(x,y+6);
printf(" ");
gotoxy(x,y+7);
printf(" ");
gotoxy(x,y+8);
printf(" ");
gotoxy(x,y+9);
printf(" ");
//0
textcolor(239);
gotoxy(x+13,y);
printf(" ");
gotoxy(x+13,y+1);
printf(" ");
gotoxy(x+13,y+2);
printf(" ");
gotoxy(x+13+7,y+2);
printf(" ");
gotoxy(x+13,y+3);
printf(" ");
gotoxy(x+13+7,y+3);
printf(" ");
gotoxy(x+13,y+4);
printf(" ");
gotoxy(x+13+7,y+4);
printf(" ");
gotoxy(x+13,y+5);
printf(" ");
gotoxy(x+13+7,y+5);
printf(" ");
gotoxy(x+13,y+6);
printf(" ");
gotoxy(x+13+7,y+6);
printf(" ");
gotoxy(x+13,y+7);
printf(" ");
gotoxy(x+13+7,y+7);
printf(" ");
gotoxy(x+13,y+8);
printf(" ");
gotoxy(x+13,y+9);
printf(" ");
//4
textcolor(159);
gotoxy(x+26,y);
printf(" ");
gotoxy(x+26+7,y);
printf(" ");
gotoxy(x+26,y+1);
printf(" ");
gotoxy(x+26+7,y+1);
printf(" ");
gotoxy(x+26,y+2);
printf(" ");
gotoxy(x+26+7,y+2);
printf(" ");
gotoxy(x+26,y+3);
printf(" ");
gotoxy(x+26+7,y+3);
printf(" ");
gotoxy(x+26,y+4);
printf(" ");
gotoxy(x+26,y+5);
printf(" ");
gotoxy(x+26,y+6);
printf(" ");
gotoxy(x+26,y+7);
printf(" ");
gotoxy(x+26,y+8);
printf(" ");
gotoxy(x+26,y+9);
printf(" ");
//8
textcolor(175);
for(i=0;i
{
gotoxy(x+39,y+i);
printf(" ");
}
textcolor(240);
gotoxy(x+42,y+2);
printf(" ");
gotoxy(x+42,y+3);
printf(" ");
gotoxy(x+42,y+6);
printf(" ");
gotoxy(x+42,y+7);
printf(" ");
//长条
ct(35,15,20,1,240);
printf(" Game Sart");
ct(35,18,20,1,240);
printf("How to play");
printf("\n");
printf("\n\n\n Made by Mr Yan");
gotoxy(35-25,15);
textcolor(255);
gotoxy(0,0);
}
/*画长条函数*/
void ct(int x,int y,int l,int k,int c)
{
int i=0,j=0;
textcolor(c);
gotoxy(x,y);
for(i=0;i
{
gotoxy(x,y+i);
for(j=0;j
{
printf(" ");
}
}
gotoxy(x+1,y+k/2);
}
void shua(void)
{
gotoxy(0,18);
textcolor(255);
printf(" \n");
printf(" \n");
printf(" \n");
printf(" \n");
printf(" \n");
printf(" \n");
gotoxy(0,0);
}
/*胜利画面测试函数*/
int test(void)
{
int i,t,yx;
char an;
textcolor(240);
gotoxy(0,0);
for(i=0;i
{
printf(" ");
}
gotoxy(0,0);
HANDLE hOut=GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO cci;
GetConsoleCursorInfo(hOut,&cci);
cci.bVisible=FALSE;
SetConsoleCursorInfo(hOut,&cci);
//printf("\n游戏胜利!t\n重新开始游戏请按1\n继续游戏请按2\n退出请按其他键3\n"); 2 1 3
/*
2 继续选中 textcolor(240);
gotoxy(36,19);
printf(" ");
textcolor(159);
gotoxy(38,19);
printf(" Continue ");
2 继续平常 textcolor(240);
gotoxy(36,19);
printf(" ");
textcolor(159);
gotoxy(49,19);
printf(" Continue ");
1 重新选中 textcolor(240);
gotoxy(36,20);
printf(" ");
textcolor(239);
gotoxy(38,20);
printf(" Restart ");
1 重新平常 textcolor(240);
gotoxy(36,20);
printf(" ");
textcolor(239);
gotoxy(49,20);
printf(" Restart ");
3 退出选中 textcolor(240);
gotoxy(36,21);
printf(" ");
textcolor(175);
gotoxy(38,21);
printf(" Exit ");
3 退出平常 textcolor(240);
gotoxy(36,21);
printf(" ");
textcolor(175);
gotoxy(49,21);
printf(" Exit ");
// 0000000000000000000000000 24
*/
shua();
ct(20,19,15,3,207);
printf(" 游戏胜利!");
textcolor(159);
gotoxy(38,19);
printf(" Continue ");
textcolor(239);
gotoxy(49,20);
printf(" Restart ");
textcolor(175);
gotoxy(49,21);
printf(" Exit ");
t=2;
an=75;
yx=0;
for(;;)
{
an=getch();
switch(an)
{
case 72:
if(t==2)
{
t=3;
textcolor(240);
gotoxy(36,21);
printf(" ");
textcolor(175);
gotoxy(38,21);
printf(" Exit ");
textcolor(240);
gotoxy(36,19);
printf(" ");
textcolor(159);
gotoxy(47,19);
printf(" Continue ");
textcolor(240);
gotoxy(36,20);
printf(" ");
textcolor(239);
gotoxy(49,20);
printf(" Restart ");
}
else if(t==1)
{
t=2;
textcolor(240);
gotoxy(36,19);
printf(" ");
textcolor(159);
gotoxy(38,19);
printf(" Continue ");
textcolor(240);
gotoxy(36,20);
printf(" ");
textcolor(239);
gotoxy(47,20);
printf(" Restart ");
textcolor(240);
gotoxy(36,21);
printf(" ");
textcolor(175);
gotoxy(49,21);
printf(" Exit ");
}
else
{
t=1;
textcolor(240);
gotoxy(36,20);
printf(" ");
textcolor(239);
gotoxy(38,20);
printf(" Restart ");
textcolor(240);
gotoxy(36,21);
printf(" ");
textcolor(175);
gotoxy(47,21);
printf(" Exit ");
textcolor(240);
gotoxy(36,19);
printf(" ");
textcolor(159);
gotoxy(49,19);
printf(" Continue ");
}
break;
case 80:
if(t==2)
{
t=1;
textcolor(240);
gotoxy(36,20);
printf(" ");
textcolor(239);
gotoxy(38,20);
printf(" Restart ");
textcolor(240);
gotoxy(36,19);
printf(" ");
textcolor(159);
gotoxy(47,19);
printf(" Continue ");
textcolor(240);
gotoxy(36,21);
printf(" ");
textcolor(175);
gotoxy(49,21);
printf(" Exit ");
}
else if(t==1)
{
t=3;
textcolor(240);
gotoxy(36,21);
printf(" ");
textcolor(175);
gotoxy(38,21);
printf(" Exit ");
textcolor(240);
gotoxy(36,20);
printf(" ");
textcolor(239);
gotoxy(47,20);
printf(" Restart ");
textcolor(240);
gotoxy(36,19);
printf(" ");
textcolor(159);
gotoxy(49,19);
printf(" Continue ");
}
else
{
t=2;
textcolor(240);
gotoxy(36,19);
printf(" ");
textcolor(159);
gotoxy(38,19);
printf(" Continue ");
textcolor(240);
gotoxy(36,21);
printf(" ");
textcolor(175);
gotoxy(47,21);
printf(" Exit ");
textcolor(240);
gotoxy(36,20);
printf(" ");
textcolor(239);
gotoxy(49,20);
printf(" Restart ");
}
break;
case '\r':
yx=1;
break;
}
if(yx==1)
{
yx=0;
break;
}
}
shua();
textcolor(255);
gotoxy(0,0);
textcolor(240);
if(t==2)
printf("Continue ");
else if(t==1)
printf("Restart ");
else
printf("Exit ");
return 0;
}
以上就是小编给广大游戏热爱者,并且动手能力很不错的朋友准备的2048游戏代码,你看懂了吗?没看懂也没关系,在设计的过程中就会慢慢懂得了的。